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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on iOS in Oceania Q4 2021

Discover the performance of the top 5 hypercasual games on iOS in Oceania during the fourth quarter of 2021, including insights on downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Oceania Q4 2021

In the fourth quarter of 2021, the top 5 hypercasual games on iOS in Oceania showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.

Text or Die from Rollic Games experienced fluctuations in its weekly downloads, starting at around 43K in late September, dipping to a low of 13.4K in mid-November, and then climbing back up to approximately 26.7K by the end of December. The weekly revenue peaked at $708 in late September and saw a gradual decline to around $278 in early December, before rising to $514 in the last week of the year. Active users followed a similar trend, with a high of 92.3K at the end of September, dropping to around 43.8K in early November, and then increasing to 69.3K by the end of December.

Water Sort Puzzle by IEC GLOBAL PTY LTD showed a steady number of weekly downloads, starting at 27.1K in late September and fluctuating slightly before ending the year at around 14.4K. The weekly revenue peaked at $1.3K in mid-October but saw a downward trend, reaching its lowest point of $409 in mid-December, before a slight recovery to $746 in the final week. Active users remained relatively stable, starting at 97.1K and ending the quarter at 82.3K.

Traffic Cop 3D from Kwalee Ltd showed a significant spike in weekly downloads, starting from just 1.8K in mid-October and peaking at 56K by the end of the month. However, the downloads dropped to 8.5K by mid-December, with a slight increase to 9.7K by the end of the year. Weekly revenue saw a peak of $682 in early November, with fluctuations throughout the quarter, ending at $211 in the last week of December. Active users showed an initial spike to 79.4K in early November, followed by a gradual decline, ending the year at approximately 27K.

Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. saw a sharp increase in weekly downloads to 52.3K in mid-October, followed by a steep decline to around 1.3K by the end of December. Active users mirrored this trend, peaking at 81.7K in mid-October and dropping to around 16.3K by the end of the year.

Count Masters: Crowd Runner 3D from Freeplay LLC showed a steady weekly download rate, starting at 13K in late September and peaking at 17.5K in the last week of December. Weekly revenue remained relatively low, peaking at $342 in the final week of December. Active users showed minor fluctuations, starting at 55K and ending the year at around 54.9K.

For more detailed insights on the performance of these and other apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022